Roblox’s physics engine isn’t very complex (at least in my experience) because it usually deals with larger, rigid objects, meaning in order for these hairs to bend you’d need to use mesh deformation, as someone else mentioned, or you’d need to chain a ton of little tiny parts together for each hair strand and you’d need to script them in a way that they behave like real hair. Roblox’s physics engine isn’t built for something like this.ĭespite this, if you put your mind to it, yes, you probably could make some sort of system using meshes or decals. If you mean realistic hair physics like the ones you might see in Unity where the hair is able to flow and fall with gravity, it can part and thin out depending on position, maybe even render hair by hair, then no, absolutely not. No, not really, and it depends on what you mean by “hair physics.”
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